Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Reviews for the Road: Just Cause

When I went looking for this game it was in the hope that it would be a great as it successor  Just Cause 2. After playing through the narrow story and clocking most of my time running around causing chaos over the games 1,025 square kilometers I've been able to assess how well this game stacks up in the market today for those that want to play it.

Off the bat you are dropped outside the island  of San Esperito, the fictitious location of the games top secret activities. Without any warning, you were supposed to open up your parachute and float down to the beach without even been shown controls. Was I supposed to read through the booklet game companies usually drop into the box, maybe. I wasn't given that luxury since my new out of the box copy of the game didn't come with one, just a poorly designed box with an impossible mechanism to keep the disc stationary.

I should have looked through the action mapping in game perhaps, only if the task of navigating menus were possible. This port to PC was horribly done in regards to control customization and navigation. To navigate you must use the archaic method of arrow and enter keys, not the simpler usage of the mouse. For control customization it only allows you to change from different preset schemes and no available option to change sensitivity. When designing it for the PC platform the developers seemed to drop the ball in this regard.

It's not all bad though, the game offers players an interesting story line with multi-faction warfare. You work for the Agency, Cartels and Revolutionaries, each offering you different bonuses based how well they like you. The game can also give you wonderful landscape views if you crank the graphics up. Being an open world game you get to explore a huge amount land with this series, going from boats, planes and cars. The wealth of weapons that you can choose from is also great, but it falls short since you have a pair of pistols with infinite ammo, why would you use other weapons then?

I'd rate this game a 58/100, this is our sites lowest rating given so far which is shocking at first since this game seemed to offer a lot. When opening it up and putting the disc in nobody can be surprised about the outcome though. For a poor port to PC, clunky controls and an unresponsive environment you go hang on the wall of shame. For those that are still surprised about the outcome, discuss it. You may be asking why such a low rating. Well, just cause.

Silver Screen Reviews: Dredd 3D

When I first saw a commercial for this film I felt indifferent. I hadn't heard of the graphic novels or of the 1990s Judge Dredd with Sylvester Stallone and Rob Schneider. I just watched the trailer and thought it looked like another generic action film. Luckily for me, my friend convinced me to see it, and I ended up watching it opening night. Here's my thoughts...

Synopsis
Dredd is set in a post apocalyptic Earth, in a desolate city known as Mega City 1. Although mostly just a ruin of the old world, the landscape is dominated by massive futuristic block towers. In this future Earth, there is a high amount of crime, and the only people who strive for order are the Judges, futuristic cops who wear cool helmets and keep the peace. Unlike regular cops Judges act as the Judge, Jury, and executioner. So they find the culprits and carry out the justice. The film itself focuses on Judge Dredd (Karl Urban) an extremely tough Judge who has a real knack for "justice" and Judge Cassandra Anderson (Olivia Thirlby) a psychic Judge in training who Dredd takes on as his rookie. The film follows there attempt to investigate a triple homicide at a slum block called Peach Trees which escalades into a race to try and take down the Ma Ma clan and its leader Madeline Madrigal, who controls the slum block.

The Good
Because I went into this not expecting much, I was absolutely blown away. I expected it to be generic and boring, but what I got was unique and amazing. The whole dystopian atmosphere was done just right, and was reminiscent of other futuristic dystopian settings like Neo-Tokyo in Akira and Los Angeles in Blade Runner. The world that was created was a cool mix of the old and the new, with futuristic buildings towering over the ruins of present day architecture. The acting was also superb with Karl Urban, who played Eomer in The Lord of the Rings trilogy, doing a great job as a gruff mysterious Judge Dredd and Lena Heady, who plays Cerei Lannister in A Game of Thrones, doing a superb job as messed up drug lord Ma Ma. The other actors were fine too, but those two were the best in my opinion, and totally made the film that much better. Another great thing about the film, and something that makes it unique, is that there was virtually no romance whatsoever. None. I thought there was going to be some between Anderson and Dredd, but there wasn't. Although Romance can be a good thing, in a film like Dredd that's supposed to be bad ass to the core, it was better without. Although the focus was on its action, the film also had a surprisingly artistic side. Whether it was people falling 100 stories in extremely slow motion or Dredd cruising along on his motor bike while cool electronic music played in the background, it was obvious that each shot was planned in extreme detail.

The Bad
The only really bad thing about Dredd was that it took place mostly in one building, so they didn't really make use of the whole futuristic setting that they had created and teased in the opening shots. There was also a lot of cheesy one liners like "I am the Law!" and "Choke on this!" (as Dredd proceeds to karate chop a guys throat in).

Bottom Line
Other than the cheesy one liners, which were actually quite funny, and the lack of a diverse setting, Dredd was an action packed thrill ride which does exactly what it sets out to do. Kick Ass. Although, unlike a lot of extremely action oriented films, Dredd manages to kick ass and stay unique. With its amazing cast, incredible artistic direction, and fascinating (albeit under explored) setting.

Reviews for the Road: Audiosurf

Let's open up the floodgate of reviews of games that we recieved during the summer sale, starting with the game Audiosurf. This game was released on Steam in 2008, shortly after winning the Independent Games Festival's 2008 excellence in audio award.  It is developed by Invisible Handlebar, a personal company owned and operated by Dylan Fitterer. For over four years it has been providing gamers with a way to play their own music in a fun and engaging way. Now that the history is down, the actual review.

For Audiosurf, it's controls and gameplay are supposed to be easy to pick up and play, it truly has achieved this. Something it lacks is originality, as the predecessors of the genre, chiefly Guitar Hero and Rock Band, have nearly the exact gameplay of hitting coloured bars. A difference however is that there is the mechanic of having to create combos with the blocks rather than just hitting them while pressing the correct button. The controls are quite simple as all you need to do is move your mouse left and right to change lanes, and to click either of the moues buttons to use your character's ability.

Speaking of characters, that is what makes Audiosurf fairly unique. There are 3 difficulty settings that each have their own characters. Each comes with its own abilities that make gameplay fun. For example, he 'mono' characters have the highway set up with single colours and grey blocks, avoid the grey and collect the colours to score. The abilities of characters range from saving a single block for later to being able to jump over the highway.

For the highway it is unique to each song, so each time you play a new song you get a different experience. The highway is created by looking at what makes to song unique and creates a visual representation of that for  you to play on.  Factors such as the beat, tempo, harmony and different notes all play a factor into how the highway is formed. Something nice is that unlike other games in the genre it let's you choose files from your own library, making each and every player's experience unique.

Now for the conclusion. The gameplay is fun though it would be better if more unique. The wealth of characters that you are able to use does help with gameplay as it let's you focus on different playstyles and challenges.  Lastly the fact that you are able to choose your own existing music rather than having to buy a bucket load of DLC is great. Something I didn't mention is the leaderboards, they add a cool dynamic but unless you need to prove something they are a minor feature. The only way I could see somebody getting tired of this game is if they play the same few songs over and over. I'd rate this game a 74/100 for having good features but lacking in ingenuity. If you want to try this game out then there is a free demo available on Steam, try it before you buy it!

On a side note the creators announced that another game in the series is on it's way, Audiosurf: Air.  You can sign up for the beta here, and follow Fitterer's twitter for updates.

Anime Spotlight: Hiiro No Kakera

Continuing on with my Springtime Anime Spotlights, with the season finale having just premiered I thought I'd share my thoughts thus far, on this series - Hiiro No Kakera.

Brief Summary
Based on a Japanese Visual Novel of the same name, released exclusively on the Playstation 2, this series follows a girl by the name of Tamaki Kasuga who after coming to stay at her grandmas realizes she's descended from the Tamayori princess blood line. Since she has this blood in her she becomes responsible, along side her five guardians that are sworn to protect her, for keeping the Onikimaru sealed. The Onikimaru being an extremely powerful sword. At the same time there is a group called the Logos that are trying to unleash the Onikimaru, which if accomplished would destroy the world.

Pros
The biggest pro of Hiiro No Kakera that I've found, is that its got an extremely wide range of content. There's lots of fighting scenes, there's a lot of mystery, a lot of supernatural elements, and there's even some mild romance. Being set in Rural Japan, there's also plenty of nice landscape shots, and the animation in general is quite nice. Nothing special, but nice nonetheless.

Cons
To me the biggest con would be the lack of character development and romance especially in the early episodes. Although this could be seen as a benefit because it makes way for more fighting, without the proper development of characters the fighting seems hollow. In the series defence the amount of character and romantic development does pick up around episode 10, but that doesn't help the first nine. There's also a number of background characters who seem to be important, but who don't get any air time, like Tamaki's highschool friend Kiyono. They could be saving the development of these characters for season 2 though.

Bottom Line
Even though there could have been more character development in the early episodes, near the end of the season it does step it up, and hopefully the second season continues in the same way. Besides this minor flaw, Hiiro No Kakera is a very good show, with lots of entertaining fight scenes and interestingly mysterious content. There's even a few laughs (pic Related).

AnythingGeek Reviews: The BlackBerry PlayBook

A few months ago I posted an article on AnythingGeek.net "Why I Ditched my Android Tablet and went to PlayBook". It quickly became one of the site's most controversial posts but I stand by my comments. This video will give you an example of why I love my BlackBerry PlayBook, but be sure to check out the full review in the link above as well as watching the video below!
 

The Springtime Anime Spotlight: Mysterious Girlfriend X

Having marathoned the first seven episodes of this series last night, I just watched the eighth which premiered not too long ago, and thought I'd give my thoughts on the series thus far.

Brief Summary
Mysterious Girlfriend X, based on a Manga series of the same name (surprise, surprise) follows high school student Akira Tsubaki, who after tasting class mate Mikoto Urabe's drool that she had left on the desk falls in love with her. Mikoto Urabe, who is aware of the effect drool can have on people who are extremely close, realizes her and Tsubaki are meant to be together and agrees to go out with him. The series then follows their relationship and its evolution.

Pros
Although it may sound a little bizarre because of the whole drool thing, the series is so well done that you hardly notice or even think about  how weird it is. Being relationship centric there is little to no fighting in the series, but the characters are all so interesting - especially Urabe - that it's never boring. There is also a great deal of comedy and the series has actually made me laugh out loud a couple of times. The main pro though is the relationship between Tsubaki and Urabe, which is so well written and orchestrated that even if no words are said there's still something interesting going on.

Cons
The only real con is that since the series only focuses on four characters extensively, it can get a little stale. But even then, the four characters that get the spotlight are so interesting you don't really notice. It could also be said that the actual romance is a little slow paced, for example eight episodes have already aired and Urabe and Tsubaki haven't kissed yet.

Bottom Line
Unless you have an erational fear of drool, or need action in your animes, Mysterious Girl freind X is a fantastic anime full of comedy, romance, and mild mild ecchi. Theres also some mystery, I mean this whole drool business isn't a normal thing so there's got to be something else going on. Maybe even something supernatural.

Reviews for the Road: Guild Wars 2 Beta

I have been a fan of Guild Wars for quite some time, and have played through all 4 campaigns with multiple characters. Because of that, it may not come as a surprise that I am very excited for the release of Guild Wars 2. When I had the opportunity to pre-order the game to get access to all future beta weekends, I immediately jumped at the chance. Guild Wars 2 is very different from almost every other MMORPG I've ever played, so this review will try to explain just how different it is.

To begin creating a character you can choose from 5 different races: Asura, Charr, Human, Norn, and Sylvari. Next, choose male or female. Then you can choose your profession: from Guardian, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, or Necromancer. After customizing your character's looks you will answer 5 questions that describe your character and will customize your personal story. Finally, enter your name and watch the opening cinematic. Then you will be right away thrust into the middle of a battle to start your personal story!

Guild Wars 2 does not have "quests" like a traditional MMO and instead has "tasks" (also called Renown Hearts). Right now there are 232 tasks in the game. Tasks are automatically acquired upon entering an area, but you can also talk to the related NPCs for more information or to turn in certain items. Many of the tasks are old-fashioned, kill/gather quests, but they still seem to keep me more entertained than quests that start with walls of text. In the case of Guild Wars 2 you quickly figure out the problem and work to solve it.

Aside from the quests, around the massive world of Tyria there are 183 skill challenges, 781 points of interest, and tons of dynamic events. Skill challenges are achieved several ways: visiting special locations guarded by monsters, dueling strong NPCs, fighting a horde of specific monsters, finding a special item, or receiving these items from NPCs. Skill points can be used to buy a vast amount of skills, each at different prices in points. These challenges will all help you in exploring the world, and while doing so you will come across many dynamic events. These range from defending an outpost from enemies (usually centaurs), to guarding an important person as they travel from place to place. These events were created to increase co-operation among players - and they do. During almost every event a group of players will be gathered to work together.


Other features of the game include dungeons, crafting and gathering, and PvP. So far I have not been able to experience dungeons during the beta. They are said to be instances each with their own specific story. There will be 8 dungeons at launch, and will be available starting at level 30. Players can have two crafting professions at a time, but can change for a fee whenever they like. Some of these include chefs, weaponsmiths, and jewelers. Gathering involves the collecting of ores, logging wood, or harvesting plants as a means of getting materials for those professions. The combat is also unique, but not as much so as previously reviewed TERA. You attack, like most MMOs, with number keys or by clicking on skills. But as with TERA there is also a dodging mechanic used by double-tapping the arrow keys. This may not be used at first but can be useful dodging some attacks. As for PvP, it is not something that interests me very much, but from people I know who are playing they greatly enjoy the new World vs. World mode.

Overall my experince in Guild Wars 2 so far has been amazing. I have already put in too many hours to count (I know, /age works too), and have barely left the first area of the game. A major part of the game is the personal story, and with my level 15 character I have hardly scratched the surface. What I do know is that the stories are greatly based off your choices creating your character but will become intertwined later on. My previous experience playing on the first beta weekend and the first stress test, have always left me wanting more. I've currently completed more than 17/232 tasks, 6/183 skill challenges, and visited 29/781 points of interest - and the developers will surely add more content as time passes.

I give this game an 85/100. It is truly unique, more than any other MMO I have ever seen or played. While it's combat may not be as action-oriented as TERA, it does practically re-invent MMORPGs with its completely different presentations of quests, managing skills, and a great over-arching story. I could only hope that somehow the beginning parts of the story could be a bit more exciting, but that may only be specific to my choice of a human warrior along with the answers of my biography questions at the start. Still, I totally recommend checking this game out as it is probably the best MMORPG around. If you want to play as soon as possible you can pre-purchase the game now to be able to play in all upcoming beta weekend events, just follow them on twitter for all the latest news!

The AnythingGeek Podcast - Episode 10

The long-awaited episode 10 of the AnythingGeek podcast is here! We have a new guest, Peter Salmon, to introduce some of his upcoming additions to the site including some of our first video content coming soon! Besides that we have lots of gaming news to talk about as well as a first impressions look at Torchlight 2 Beta and Mario Tennis Open. Also, the AnythingGeek podcast is going on a hiatus to make room for our new video content. Listen to this final (for now) podcast to hear the sound of Sean's heart breaking as we tell him the news for the first time!
Site News
New Contributor
Peter Salmon: Responsible for reviewing movies/TV shows, video and written

Gaming News
Nintendo
Pikmin 2 and Mario Power Tennis Joining Nintendo Selects
Mario Tennis Open: First Impressions & Live Match

Other Gaming News
CD Projekt Hiring for Two New Games
Halo 4 Box Art Revealed
Diablo III Game Breaking Bug Found
Borderlands 2 Collector’s Edition Packed With Goodies
Torchlight 2 Beta: First Impressions

Also Featuring
What we've been playing
Our poll results
And More!

Bonus
Pokémon Black 2 White 2: Animated Promo + LIVE Script Reading!

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Theme song: Temperence by Matt McFarland
www.mattmcfarland.com

The Springtime Anime Spotlight: Folktales from Japan

With a new episode of Folktales from Japan having aired last night, I thought what better way to start my new Spring Anime Spotlights than with this interesting series.
Brief Summary
Unlike most Anime series - or any series for that matter - instead of having a story that continues on every episode with a constant cast, each episode of Folktales from Japan revolves around three short vignettes that follow the story of an old Japanese folk tale. For example, in the most recent episode there's a story about a monk who saves a village from an angry god, a story about a lazy boy who travels from his village, to heaven, and eventually back again, and a story about a lazy man who after going for a walk meets two other lazy people (riveting I know).

Pros
The main pro of this series, in my opinion, would definitely be the animation. This is because unlike other animes who try to have a pseudo-real animation, Folktales from Japan, takes a complete 180 and tries to be as cartoon-like as possible. Although this story book style wouldn't work for all animes, for a series that is trying to re-imagine folk tales told to children, it is perfect. The fact that there is no consistent plot can also be seen as a pro in the sense that one does not need to fret about having seen every previous episode when a new one comes out, you simply turn on the television (or computer screen if you don't live in Japan) and watch.

Cons
Just as its lack of continuity can be seen as beneficial, it can also be seen as a detraction. This is because since there's no recurring characters or story, there is no reason to come back every week. Sure you might want to check in every once in a while, but there's nothing that makes you feel like you have to. Another con, and perhaps the most off-putting would be the lack of interesting story. By this I mean that even though there are three stories per episode, not all of them are going to be interesting. For example, the folk tale I described earlier about a lazy man going for a walk is literally just that, a lazy man going for a walk. There is not even a lesson or morale at the end.

Bottom Line
The bottom line for this series is: if you're someone looking for a good action, romance, or comedy series then try some of the other new springtime series, but if your interested in Japanese history then this could be a fun way to learn a bit more!

Sunday's Game of Thrones and what's on the Horizon

First and foremost I felt like Sunday's episode of HBOs Game of Thrones The Prince of Winterfell was, like the previous episode A Man Without Honor, a filler episode thats main purpose was to build up towards next weeks penultimate Blackwater. This is because although there were many interesting things that occurred, the whole episode felt like it was just preparing for the next episode wherein Stannis and his army will finally reach Kings Landing, resulting in a battle between Joffrey's men and Stannis' See the video below for a preview of this battle:


Like the Season 1 episode The Pointy End, Blackwater is written by A Song of Fire and Ice author George R.R. Martin (the series of books Game of Thrones is based on) , meaning its sure to be a good one that captures the essence of the book perfectly. All of that being said there were many interesting things that occurred in last nights episode. Firstly there was a great deal of development between Theon Greyjoy and his sister Yara, who gives us some insight into the relationship she and Theon had prior to the Starks capture of Theon. The episode also deals with Theon's troubles trying to control Winterfell. The budding romantic relationships of Tyrion Lannister and Shae, as well as of Robb Stark and Lady Tarisa are also developed further when both couples declare their love for each other in verbal ways as well as physical.

Arya's troubles at Harenhaal are also developed further when, using her last request of Jaqen, she is able to escape with Gendry and Hot Pie, which they're also able to do since Tywin is riding off to fight Robb. Not only is this development great because Arya has escaped, but also because it means that in future episodes there will be more insight on the character Gendry, who I love because he's portrayed by  actor Joe Dempsie, who is most well known for portraying Chris on Skins, one of my personal favorite shows. Other notable but somewhat minor events include; Jon Snow being taken to the Wildling commander the Lord of the Bones where he is told of Mance Rayder's plan to storm the wall, Sam and Gren finding a buried Nights Watch cloak containing a horn and Dragon glass, and thankfully, it being revealed that both Rickon and Bran are still alive. So all in all, although mostly a filler or build up episode in preparation for next week's Blackwater, The Prince of Winterfell, like all episodes of Game of Thrones didn't fail to impress me, with its greater focus on the development of character relationships, and Arya's situation.God Damn is Arya bad ass.

The AnythingGeek Podcast - Episode 8

Join us on our next installment of the AnythingGeek podcast. We talk about tons of gaming news that has happened in the past week, and you can even click any of the links below to read more about all the things we talk about. From our usual Nintendo news to even the latest in Call of Duty, we have something for everyone!


Gaming News
Nintendo

PC Gaming

EA

Call of Duty

Other Gaming News
Nintendo 3DS eShop
Reviews for the Road: Colors! 3D

Also Featuring
Game Sales
Upcoming games
Our new poll (vote on the right)
And More!


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Theme song: Temperence by Matt McFarland
www.mattmcfarland.com




Reviews for the Road: Colors! 3D

Since there has been a lack of reviews lately I thought I'd put this up. I will be reviewing the game Colors! 3D on the 3DS system made by the studio Collecting Smiles (CS). In this article I will cover a number of subjects but will focus on two main elements of the game: The controls of the system, and how an online community is built with its skill levels and gallery format. Without further adieu, here is the review.

To start off we should look at what makes any good art program, its controls. With the necessity for artists to have a light touch rather than heavy handed strokes art apps need to be able to read precisely how the artist controls the system. Colors responds quite well to the controls offered by the touch screen and stylus combo, as it should.

The ability to have infinite colors combinations at your fingertips is great as well.  With numerous tools at the artist's disposal you can create many great works of art.  The Golurk and Geth are examples of what I have achieved in my week with this program, so you don't need to be a Da Vinci to make great looking art - just time and an understanding of the features. The tiger is by a pro artist though, and if you check out the drawing in real time you can see how much work was put into this 3.5 hour drawing.

Next we should discuss the community of this title. Since being on the 3DS platform you will come into contact with numerous children but you also have some mature adults as well. Players can upload their work to the Colors! 3D galleries for others to view, comment and like. There are some options that would be great if implemented correctly.  An option to tag content as 18+ as soon as you post, since there is no restrictions of subject matter.  Right now other viewers must flag it thus showing this to small kids, something I think we can agree is bad. Also, a simple search function would be nice.

Something that irks me is how some people on the service are utterly ridiculous right now in behavior. By ridiculous I mean having people look at hentai paintings and comment on how "pervy" it is or children playing priest by placing poorly draw pictures of Jesus on the crucifix. Hopefully there can be a way to weed out these types of behavior, like a dislike option or temporary bans.

That is it for this review, so I'll conclude shortly.  The controls and options available to the user are great as they give players so many options as to how they can make art.  The gallery system could use some work with moderating and how players show off their art to people. So to give this game a score I would give it a 72/100 for it good features but room for improvement. If you like to see more of my work then go here to my gallery. More reviews are to come so expect some more great content!

The AnythingGeek Podcast - Episode 7

If you haven't noticed already, we at AnythingGeek.net have been pumping out quality news like crazy for the past 2 weeks. We are continuing this trend this week so this hopefully explains why the podcast is late - but also explains why this episode of the AnythingGeek podcast is filled with tons of gaming news.



Mass Effect
Nintendo
Wii U
Crysis 3
Pokemon
PC Gaming
PlayStation
DLC
Rayman
Also Featuring
  • Upcoming Games
  • S**t we didn't write about but thought we should say
  • What we've been playing
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Theme song: Temperence by Matt McFarland

The AnythingGeek Podcast - Episode 6

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Easter has passed and because of it, it seems that for a while now we have become only an "every-second-week" type podcast. Will this continue? - Who knows. But it's been a big week of news, and especially so for Pokemon fans. Our amazing writer Sean has been keeping us all up to date with Pokemon Black 2 & White 2 and more, and talks about it here in great detail. Also, why I switched to the Blackberry PlayBook from an Android tablet and our guest Andrew discusses his thoughts on the iPad 3 and Apple TV 3. All this and even more tech and gaming news on this episode of the AnythingGeek podcast.

Check out the links below for all the stories we discussed this episode, and be sure to click the iTunes logo to subscribe in iTunes!

Tech News
Product Review
  • Apple TV 3
Gaming News
Sean is an artist
Pokemon!!
Also Featuring:
  • Game sales
  • Upcoming games
  • What we've been playing
  • And several other tech and gaming stories we didn't write about
Theme song: Temperence by Matt McFarland

Why I Ditched my Android Tablet and went to PlayBook

The first time I began looking for a tablet was before the iPad was released. All that was available were cheap Android tablets from china running Android 1.5-2.0 - featuring pixelated resistive touchscreens that required a fingernail or stylus -  and a max of 4GB of storage.

Not long after the introduction of the iPad was the release of Android 3.0 Honeycomb. Out of the first wave of these Android tablets there was one obvious winner: the Asus Eee Pad Transformer. At first Android 3.0 was considered to be 'unfinished'. In fact, it took almost the entire 8 months I owned the Transformer for me to find a custom ROM that was perfectly smooth and featured incredible battery life. With the release of Android 4.0 Ice Cream Sandwich this was all ruined and my tablet was once again laggy.

I had recently played with a Blackberry Playbook and was impressed with how fast and fluid the OS was. It was at this point that I sold my Android tablet and bought a PlayBook - and I couldn't be happier. Here are my reasons on why you should choose a Balckberry PlayBook over an Android tablet, and even over the iPad:

The OS
  • Android has always been known to be laggy. Moving from screen to screen there is always noticeable jitter in the transition. Sometimes you can fix this - by installing a custom Laucher or ROM - but it shouldn't be necessary, even for people who love to tweak like many Android users including myself. When you compare the PlayBook OS to Apple's iOS even iDevices have their fair share of lag. Moving to the spotlight search often causes the keyboard to momentarily freeze and it has even been said that iOS apps crash more often than Android's counterparts. The PlayBook has an awesome method of receiving notifications and makes great use of gestures for multitasking.
The Size
  • My previous tablet was usual tablet size - 10". It was the same screen size as the iPad, and many other tablets despite it's widescreen aspect ratio. I've used the iPad and tried out dozens of Android tablet and in my opinion 10" is just too big. I've personally decided that a 7" tablet is the size for me, and if that's true it could be the same for many others. The PlayBook's size makes complicated games like first-person shooters and role-playing games easier to control than ever.
The Apps
  • What, the PlayBook has apps?! Yes. It does. The PlayBook comes with many great apps already installed - and even an email app (contrary to public opinion). Obviously the Blackberry App World doesn't have as many apps as the iOS app store or even the Google Play store - but it has all of the essentials I need. I got a great Reddit app, Grooveshark, and many more. I also found some great games: Modern Combat, Eternal Legacy, Plants vs. Zombies, and on. What about some other essentials like Skype and Steam? The PlayBook makes it easy to side load converted android BAR files. Just download the DDPB Installer and use it to install any app from the massive list at playbookbars.com.
What else? The PlayBook has a beautiful screen, an amazing solid build, nice loud speakers, and best of all your are supporting a Canadian business in continuing to make great products like this (Unless for some reason you hate Canadians, but you wouldn't be like that would you?). I wouldn't hesitate recommending anyone the $199 Blackberry PlayBook.

The AnythingGeek Podcast - Episode 5

After a full week missing, the AnythingGeek podcast is back. With our special guest Ahmed we discuss this week's news in gaming - with a little bit of tech talk mixed in. It is April Fool's Day and we talk about all the things companies are doing to make us laugh on this, the day of fake news. Check out the links below to see all of the articles discussed on this episode, but there's a lot more to this podcast than meets the eye! Also, remember to subscribe to the podcast by clicking the iTunes logo on the right.

Gaming News
Pokemon
  • Japanese games coming to North America
  • Super Meat Boy on iOS
Game Reviews
April Fool's Day Stories
Online Video
Games Sales
Upcoming Games
S**t we didn't write about but should probably mention
Results from last week's poll
What we've been playing

Also featuring:
  • Mass Effect 3 control complaints
  • We argue once again about Jake's hatred for wargaming
  • Poop-powered cars
Theme song: Temperence by Matt McFarland

Reviews for the Road: TERA

I recently posted that I was going to participate in the fourth closed beta for the upcoming action-MMORPG TERA (The Exiled Realm of Arborea) by Bluehole Studio. After playing the game for far too many hours within  the two days, I am ready to give my initial review on this highly anticipated new game.

I started by creating my first character. My chosen race was Aman, and after slighly customizing one of the many preset looks I was ready to choose my class. While I knew that this game was supposed to be more action-oriented, I was interested in how this style of gameplay would work with my favorite class to play in MMOs - the sorcerer.

After viewing a beautiful looking cutscene (whereafter several other shorter scenes occur along the main storyline) you appear on the clichéd noob island where you will obviously begin to kill multiple small animals as seen in the beginning of almost every other MMORPG to date. The quests in this game are definitely not unique. At least on the first island the only types of quests you will experience will be 'kill x of x' or 'collect x of x'. However, while doing these quests you will learn of the best part of this game - which is the action-oriented combat. At about level 12 you will be able to leave noob island and venture into the massive world of TERA.

The fighting in this game is better than any other MMO I have ever played - but it may not be for everyone. Using an always-present cross-hair in the center of the screen you can target enemies. Primary skills are used through the left and right mouse buttons, as well as the 0-9 number keys and function keys. In my example of the sorcerer class, I began with a fireball skill on my left mouse button and dodge on the right button. TERA's combat forces you to move around, and unlike other games in this genre you cannot eat Cheetos or drink Mountain Dew while fighting a tough enemy. Creatures that charge will severely injure you unless you dodge their attacks.

Due to the unique combat system, using skills is much different than other games. For example, when using my fireball skill I can simply hold down the left mouse button and I will continuously attack where my cross-hair is pointed. Many skills require you to be within a certain distance of your enemy, which is where dodging comes in very important. There is no selecting of enemies so you will have to aim all of your skills at your opponent or you may end up attacking the floor instead!

If story is what you are interested in games, TERA adds nothing special to the world of MMOs. For that there is always the 'single-player with other people walking around' The Old Republic and the co-operative story-driven Guild Wars series. The graphics in this game are sharper than almost any other, and as previously stated the cutscenes look incredible.

If you are looking for a new MMO to play, I wouldn't look much further than TERA. The gameplay, graphics, and the great community really set it apart. It has become the first subscription game to make me almost feel like paying a monthly fee - until I realized I was far too busy to commit enough time to get my money's worth - which is why I am so excited for Guild Wars 2. If you are interested in an alternative to other popular MMOs, and are willing to pay a monthly fee, this is the game for you. I give TERA a 75/100. I look forward to the day when it goes free-to-play as most MMOs will do very soon.

TERA is scheduled for a North American release of May 1, 2012 and in Europe on May 3rd.

Reviews for the Road: Mass Effect 3

What's up everybody? Atzunew coming to you with my long-awaited review of Mass Effect 3. This game has made both good and bad news lately and I just want to set the record strait on this game. While I will try to avoid spoilers in this review, some details have to be known for readers to understand the community's views on the game.  In this article I will cover the gameplay, the story and the multiplayer. As always we try to give readers an unbiased view of games where then you can decide if it is for you.
To start off we take a look at how the gameplay preforms. Mass Effect 3 delivers players a game that, compared to the two previous games, is focused on combat. No matter what your class players can use any and all weapons, this arguably makes the popular soldier class a bit lack luster. Bioware has added a weight mechanic that makes cool downs affected by how many or how little guns you carry.  So while your character can hold every weapon, it usually is best to only bring 1 or 2 if you want short cool down times. Next we see that the galaxy map has made a return from ME2. This is where players get to control the Normandy around solar systems and travel around clusters. You may scan planets and systems for secrets but at the cost that the reapers can gradually detect you and after awhile they will come to attack you. One of my complaints is about the controls. Most actions such as leaping, running, opening containers, and taking cover all use the same button.  So when you mean to vault over an object, you may take cover instead, it has even lead to some deaths in both the singleplayer and multiplayer modes.

With gameplay out of the way I can now focus on what the Mass effect series is about, it's plot. This game was intended to deliver us the end to Commander Shepard's story arc. It starts off only a few months or so after the events of ME2's Arrival DLC so players have not missed much action. With Shepard reaching out to so many wonderful characters this all seemed like a great big get-together of fan favorites, even characters that didn't have a large role. While there is an abundance of assignments for you to complete, the way Shepard seems to creepily tune into other conversations is a bit unnerving. Bioware seems to be aware at what fans thought was funny and what were things that we all remember, so when they made the game they made sure to include these types of things. For example, things like the Garrus' calibration jokes, to Miranda's ass and even an in-universe explanation to Conrad Verner's bug. We see that they really linked these events together and included them into ME3. This game has some of the most compelling story-telling I know of and some of the best moments. Some make you laugh, many make you cry, but some leave you with a bad taste.

Something that has really got everyone's attention was the ending, and how it left players with more questions than answers. While I will not go into specifics due to spoilers, this has fans in uproar. The ending leaves players with too many answers for a story that was to neatly tie itself up.  It eliminates the possibility of sequels in the Mass effect universe as we know it to exist. A great number of fans have turned to wanting a DLC ending to be made, while some accept this ending. Others look at it in a deeper manner, (ie. the indoctrination theory). I for one did not like the ending but I didn't go to such extremes as some did. If Bioware does create a DLC ending then I don't want them to go the route of a "happy ending" as that has never been the case with any of the previous titles. I would personally want at least two things addressed by the company in the content though if it does happen. Firstly, an answer to the plot holes - many of these are huge and some don't even make sense. Secondly I would want to have some sort of closure on my squad mates, factions and other characters, maybe something like Fallout's style of an ending recap.

Finally I can talk about the multiplayer mode in Mass Effect 3. I was one of the people that thought that Bioware could not deliver an engaging and fun multiplayer experience. I was gladly proven wrong here. In this mode you and three other players can work together to survive waves of tough enemies.  Players can choose their class and out of those classes there are 4 choices to what species you want to play as.  There is a multitude of equipment that is available to players, ranging from weapons, modifications, power-ups and even xp-boosts.  Each time you complete a mission (by either completing it or failing) you earn experience points as well as credits used for buying packs. There are some problems with the multiplayer mode though, but they are not major concerns. There are times when you and your team are stuck waiting for 1 player since they do not agree to start up yet, I for one am glad there is a kick function for this reason (that needs unanimous votes to pass). Sadly if there is a player that wants to "lone wolf" it the rest of the team suffers since these players either get you killed while you try to revive them or they quit because the team is tired of holding that team member up. One last thing that I would want to point out is that if you are playing this mode, please don't go into a silver or higher lobby with your level 1 character. It makes the team suffer since you can't hold your own against the enemies, it is better to start off with a couple of bronze-level matches first.

This wraps up my review of Mass Effect 3. Overall it was a solid gameplay wise but falls short with a poor control setup. The story was wonderful as it drew inspiration from the other two games. The ending leaves players with a bad feeling but in hindsight it was only about the last 10-15 minutes. The multiplayer mode is a great addition to this series but if you don't have a co-operative team then you may fall short of victory. I would recommend this game to any who want to buy, both Mass Effect fans from Eden Prime to newcomers. I give Mass Effect 3 as solid 88/100 score. Play it now!